Friday, 20 October 2017

AVP: more Alien Stalkers

After my first painted Alien Stalkers for AvP (painted ~ February), I finally got around finishing another set of 10. Now there is only the unicast, single-piece Stalkers from AVP 2.0 left to do. 😀

Monday, 16 October 2017

AvP: Unleashed - USCM Missile Support Squad received two more grunts

Good progress was being made through the recent days and my Missile Support Squad is finally finished. Apart from the two missile launchers I was showing you a few days ago, two more Marines have now been added. AVP: Unleashed asks for a minimum squad size of five models, so I was wondering what to do with them. I could have gone with just two random grunts, but that isn't really something special, is it?
Going through my spare parts I was fishing two more of North Star's "not" Colonial Marines out of a plastic bag. Looking at them, I found out they were supposed to carry shoulder-slung M240 incinerator units and therefore had a shoulder-strap sculpted on them already. My two missile launcher toting Marines each do only carry the actual launchers with a rocket tube, but no spare ammo. So, the idea was born that the two latest additions will be carrying more missiles in tubes over their shoulders. The idea came from modern day US Marine Corps' SMAW units.

Even though both of the latest models are having the same body, I used different arms on them and different heads. One carries a Motion tracker, too. Playing around with Anvil Industries' muzzle flashes, I decided to add one to a pulse rifle. It came out so good, there is going to be more of them!

The base toppers are as usual also from Anvil Industries. Note the pack of cigarettes on the one base, a really nice detail!

The missile tubes are without the launching module. Just like it is done in modern day squads, the parts for such heavy weapons are distributed throughout the squad members, so everybody carries about equal weight. I added protection caps to both ends of the tubes, so it doesn't get damaged when the squad is moving around. In my imagination, the caps would be pulled off, the tube then locked into the launcher module and can then be fired. The protection caps in fact are even being made of 1/72 scale end pieces of a M-47 Dragon ATGW launcher. The tubes themselves are Q-tips cut to fit the the correct length of my Missile Launcher Marines' weapon modules As you can see, some heavy engineering went into these chaps. 😂

Wednesday, 11 October 2017

AvP: Unleashed - USCM Support Weapons M-6B Rocket Launchers

Prodos hasn't released any other Colonial Marines as those included in core game (KS version and retail, as well as version 2.0 with single piece miniatures) so far. In the rulebook for "Unleashed" the Marines are given the option to field support squads. The options come straight from the 2001 PC game "Alien VS Predator 2".

These can either consist of M-90 Minigun or M-6B Rocket Launcher toting personnel. Since there is no appropriate miniatures for either of the options yet I had to kitbash a little.

With the Terminator Genisys Resistance boxed set I got myself 16 miniatures that aren't exactly Colonial Marines, but they got some nice poses and can easily be converted. I used two of the bodies and the missile launcher parts, put some green stuff in place to sculpt a more appropriate looking M3 Body Armor and placed a few plastic strips here and there to get the look I wanted. Then I did a head swap with some North Star Models LLC Colonial Marines.

The M-6B Rocket Launcher looks a little like a modern day FIM-92 Stinger MANPAD, so the parts from the Terminator Genisys Resistance boxed set were fitting nicely.

M-6B Rocket Launcher article on the AVP wiki

The base toppers are once again from Anvil Industries. I can't stress enough how superb there resin parts are! I use GW texture paint to blend the resin in with the base' surface.

Sunday, 1 October 2017

AvP: Unleashed - Sergeant #1 finished

My Sergeant from North Star Models LLC is finished. He was a test model for the paint scheme. Not 100% satisfied yet, but with more practise it's going to be better on the next miniatures. The sculpt on this one is a bit rought (face!) but otherwise I kind of like these figures. The Pulse Rifle with open grenade launcher breach looks weird. The other Marines' rifles have closed ones, just like you would expect a M41A to look like. 😎

Thursday, 21 September 2017

AvP: Unleashed "Dutch" work in progress

Painting has continued. Still not entirely finished of course. A few more highlights here and there and a base to be added. 😎 Muzzle Flash by Anvil Industries (small). I've kept the bionic arm in a dirty, worn-out Vietnam era helicopter greenish-grey. What is your opinion?

Sunday, 10 September 2017

AvP: Unleashed "Dutch" and "the Sarge" skin tones finished

So, after taking some advice that sounded like "If you find that the contrast between highlight, base and shadow is too high consider glazing all the flesh with a very, very dilute glaze of the original flesh base (...)" by dwartist, I did exactly as he suggested.

I must admit, his expierence pays off. After I did as I was told this morning, the faces look more natural then before. "Dutch" is the best painted face in my entire collection. Very satisfied at the moment, but trying to increase even that level with more practise. There are plenty more humans to be painted, so that should do it.

I am still not quite happy with the crude sculpt of "the Sarge's" face, but after some clean-up and touch-up like I did on "Dutch" it looks okay to me. I am especially pleased with the front tip of the cigarette he's smoking.

All reference pictures I found on Maj. "Dutch" Schaefer of Capcom's beat-'em-up game show him with a hair colour somewhere between a bright brown tone and blond. Hope that's good enough what I could achieve here. Oh, and since the entire character seems to be somewhat inspired by Arnold Schwarzenegger's performance in the original "Predator" movie, I thought giving "Dutch" some subtle beard stubble won't look out of place. Tell me, what do you think?

Some pics and as always any comments are highly appreciated.

Saturday, 9 September 2017

AvP: Unleashed "let's face it" or me, trying to paint a face properly

So, after some serious tutor work by dwartist  (check out his incredible work following this link) 
I spent the late afternoon and early evening with two things: trying out a homemade wet palette (something I have read about a 1000 times, but never used myself before) and painting up some proper faces.

The faces were built up slowly from mixing into each other 5 different skin tones by Vallejo and GW. This is also my first time to actually try to paint the eyes properly. The Sergeant's head looks like he got some tremendously huge eyes, but it is the sculpt - I already tried to paint them smaller then they are sculpted. Compared to him, Prodos' Major "Dutch" Schaefer is simply perfectly scaled.

Some of the hints and tips I got from dwartist was trying to add a more natural shade to the skin tones by mixing up glazes from flesh tone, blue and red. The result is a somewhat violet tone that needs to thinned down to almost being transparent. It is not applied like a wash, but instead painted over the areas where your skin would normally have kind of a rosy look to it. I wasn't aware how dark it will become even though the mixture was almost transparent. In the end I think I should have done one step less applying it.

However, this is the work of 3 hours and I never did it that way before, so please have mercy but give me your honest criticism.

Here we go with some pics (kinda hard to focus on such small surfaces with my old digicam)